Even the chair he’s sat on is indestructible, supposedly made by the god Grugni. He carries a runic axe, handed down by the god Grimnir himself. He also reads constantly from his Great Book of Grudges, a litany of all the wrongs the Dwarfs have suffered over the centuries, which inspires nearby troops.
“That unlocks a sequence of missions, which culminates in one of these quest battles.” “At its core, it’s still a Total War sandbox game, so these are just quests that you access via the Legendary Lords skills tree,” says Whitston.
Thundering Falls features the Dwarfs fighting against Orcs & Goblins. We’ve already seen one of the Empire’s late game Quests, the Battle of Blackfire Pass, where the Emperor Karl Franz must fend off a horde of high level Orcs. “They have to resolve all their grudges before they achieve their victory conditions.” The Dwarfs are also unlikely to expand their campaign territory like traditional Total War games-they’re more concerned with regaining their lost holds from the Orcs & Goblins, who in their own turn want to conquer more Dwarf holds, and to raid the human Empire for loot. “They have their own unique mission system where, if you do something to piss them off, it will launch a grudge mission,” says Jim Whitston, Warhammer's Lead Level Designer. The Dwarfs' aim, at the campaign level, is to right ancient wrongs.